![]() ![]() Metamagic: You typically can't use metamagic with Spellstrike because metamagic requires the next action you take to be Cast a Spell, and Spellstrike is a combined activity that doesn't qualify. A spell has to take exactly 1 or 2 actions you can't use Spellstrike with a spell that takes a free action, reaction, or 3 or more actions. You choose whether to use the effects of the 1- or 2-action version of the spell when you use Spellstrike. Variable Actions: Some spells have different effects based on the number of actions you spend to cast them. If the target is immune to your attack but not the spell, it can still be affected by the spell. Invalid or Immune Target: If the target you hit wouldn't be a valid target for the spell, the spell is still expended but doesn't affect the target. Similarly, a spell that allows you to attack with it again on subsequent rounds would only combine a Strike with its initial attack roll, not with any later ones. Multiple Defenses: Any additional rolls after the initial spell attack still happen normally, such as the Fortitude save attempted by the target of a disintegrate spell. The spell takes effect after the Strike deals damage if the Strike has other special effects, the GM determines whether they happen before or after the spell. For example, acid splash would still deal its splash damage to creatures other than the target and tanglefoot's circumstance penalty would last for its normal duration. For instance, shocking grasp would affect a creature beyond the reach of your hand if you used a weapon with reach, and ray of frost would affect only a creature in your weapon's reach, even though the spell's range is longer.Īncillary Effects: Your spell still has any non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike. ![]() If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. Reach: The coupled spell affects the target using the reach of the weapon or unarmed attack you make your Spellstrike with. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). Some feats let you affect more creatures. One Target: The spell targets only the target of your Strike, even if it normally allows more targets. Spellstrike Specifics Though the base Spellstrike rules cover most spells, various modifications apply to more complicated spells when loaded into your fist, blade, or other attack. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast casting a focus spell of another type doesn't recharge your Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical.Īfter you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. Make a melee Strike with a weapon or unarmed attack. The effects of the spell don't occur immediately but are imbued into your attack instead. ![]() You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands).Īs with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).You channel a spell into a punch or sword thrust to deliver a combined attack. What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?īoth are free actions. ![]()
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